Issue: The Durability grades are not working properly. All players have defaulted to a "10" (max) grade.
I held off on reporting this issue for two reasons. One, I didnt notice it until the 2nd or 3rd week of the season and didnt really realize what was happening until after that. Then, once I figured out the problem, I contacted support at Dave Koch Sports to see if there was a fix/solution and I havent received a response in about a week and a half.
The problem is this: As you know, this is a Durability rating, but since we are doing an All-Time draft with historical players, it made more sense to do a Longevity rating. I just assumed (like all the other player rating factors) we could use whatever figures we wanted and basically create our own rules. Problem is, there are some minimum settings for certain players based on their stats. And we have set up each player's stats to be based on a 16 game season. Let's take a look at Terrell Davis as an example. Over a 16 game season, he averaged (real stats, not the simulated season we are playing now) 339 carries (over 21 per game). And with only 78 career games, we determined his Durability (Really Longevity) rating to be a "3." But the system wont accept a guy with a 3 Durability to have 339 carries. Its a stark contradiction. We're saying he breaks down easily, yet he has one of the heaviest workloads in the leage.
So, seems like the only way to fix this would be to use a percentage of the players stats and reduce the number of games he played. So instead of saying he had a 16 game season, to say he only played in 5 games that year. That doesnt mean he can only play in 5 of our games, it just means that he will get winded easier and need to spend more time on the bench, and also he will have a greater chance of injury.
If you recall the draft, this has been the intent of the Durability rating all along. I know several of you have felt that we should use an actual "durability" rating instead of a "longevity" rating, but I dont want to have that conversation here. That's an off-season topic, so please no one bring that up. I will also remind you that many of you selected players with lower grades and better Durabilities based on this fact.
Because of the lack of Durability being taken into account, this league is currently being dominated by players with great numbers, but horrible Durability ratings. Some examples are:
Bo Jackson - Leading the league in all Rushing categories from Yards to TDs to YPC. In the conversation for league MVP. He has a Durability of a "1"
Chris Johnson - 2nd in the league in YPC has a Durability rating of a "2"
Gale Sayers - Third in the league in YPC and leading in KRs and just tearing it up has a Durability rating of a "3"
Tony Boselli - Looking at the ratings that came out today, might be the best OL in the league has a Durabilty of a "4"
Jared Allen - Lading the league in sacks with a "5" Durability rating
These are the ones I can think of top-of-my-head. There are others. And I know a lot of you passed on these types of guys because of their poor ratings.
You guys have convinced me we shouldnt change anything mid-season for the most part, but I had no idea the system would re-set all the Durability ratings to 10. I can go into my team and change Aaron Rodgers to his proper "2" rating and it will accept it. Then I go back into it and it shows "10" again.
I dont want to make things more difficult, and I certainly dont want to make more work for myself, but I dont think its fair the way things currently stand. I think we need to take a week off (or how ever long it takes, hopefully less) and let me adjust all the players to their appropriate Durability levels. What I'm proposing I do is to adjust their stats to account for less than a 16 game season for the players who need their Durability adjusted lower. So, for instance, if a RB has a Durability of a 5, maybe he needs to reflect 8 games played in a season and not all 16. If that's the case, I will simply cut his stats in half. Averages will stay the same, but attempts, Yards, and TDs get cut in half. I believe this is the only way to fix the problem and have the players accurately reflect the way we drafted them.
BTW, this should also fix the lack of injuries. I believe no one is being injured for more than the course of their current game because they are all Iron Men with "10" ratings.
I'm sure there are some strong opinions out there, so what do you guys think?