These are proposed rules and are up for debate.
Draft - The draft will be a snake format with draft order being randomly selected. Once the draft date is agreed upon by all owners, the draft will begin. Once begun, the draft will be open from 9am EST to 10pm EST Monday through Friday. Picks can be made at any time outside those hours, however the selection clock will be off. Owners will have 4 hours to make their selection. If an owner's time expires, the next owner may go ahead and make his pick. A maximum of 8 picks (half a round) can be made until the clock will finally stop and a pick will be made for that owner upon agreement by at least three owners. In cases in which an owner has two picks close to one another at the end of one round and beginning of the next round has missed their pick, the clock will not stop for the second pick once they have missed the first. However, only a maximum of eight picks can be made before the other owners make a selection for the owner on the clock.
Draft Eligibility - All players who have ever played NFL football are eligible for the KATD Sim League. However, the draft pool will be set prior to the draft kick-off. Goose will provide an initial list of eligible players, and other owners may recommend new players be added to that pool and ranked. At least four (one quarter of all teams) owners must agree to add a new player to the pool before the effort is spent on adding a new player.
Trades - Trades will be allowed prior to the draft, during the draft, and during the season. All trades must include the same number of players/picks going from one team to another. Future picks may not be traded. No additional drafting time will be given for trades. Trades will not be reviewed/approved prior to completion, however if a quarter of owners deem a trade to be unfair, it may be reversed within 4 days.
Injuries - As injuries are a major factor in NFL football, injuries will be included in the KATD league. The simulator allows more injuries than the league can allow given its roster limitations. Therefore, an injury schedule will be utilized. Only players the simulator has injured in-game will be eligible for a long-term injury. If that player does not get randomly selected for a long-term injury, their health status gets re-set to perfect health. Sample Injury Schedule:
Week 1 - 1 player out for season, 1 player out 3 games, 2 players out 1 game each.
Week 2 - 1 player out for 8 games, 1 player out 4 games, 2 players out 2 games each.
Week 3 - 1 player out for season, 3 players out 2 games each.
Week 4 - 1 player out 10 games, 1 player out 6 games, 2 players out 1 game each.
Roster Size - Initial Draft will consist of 35 rounds. Within those 35 picks, there are 31 mandatory roster spots. The remaining four spots can be made up of players at any position. You may count a player at more than one position as it relates to the roster minimums. See "Position Eligibility" section for more details.
Mandatory positions:
QB (2)
HB/FB (3)
WR (4)
TE (1)
OL (6)
DL (5)
LB (4)
DB (5)
K (1)
P (1)
Position Eligibility -Players may be listed at more than one position. Position eligibility for each team must be set prior to the season. If you can prove your player played multiple positions, it will be allowed. If you would like to make a case that a player could have played a different position (for instance, you might argue Charles Haley could have made a good OLB in a 3-4 defense) then it will be allowed with a 25% owner approval.
With the exception of Special Teams (Kicker, Punter, Returner) a player can only play one position at a time within the course of a game. That position may change during the game, but that player will not be allowed to play both ways during a game. Some examples are as follows:
* Sammy Baugh is eligible at both QB and Punter. There are no restrictions for a player starting at his primary position (QB) and also playing a Special Teams position (K / P / KR / PR) during a game.
* Ernie Stautner is eligible at both DT and OG. He may not play both positions during the course of a game at the same time. However, he may switch positions during a game. For example, if his team suffers an injury on the Offensive Line during a game, he may be moved to OG. But he must be replaced at his DT position.
Player Rankings - In Action! PC's Simulator, only certain players (as determined by their positions) are ranked. Some positions (such as QB) only use stats to build a simulated player. Some positions (such as O Linemen) solely use a numerical ranking of players to build a simulated player. And a few positions (such as Fullback) use both stats and rankings to build a simulated player.
For players that are ranked (as opposed to those who are built solely on stats) a vote from 25% of owners may move a players ranking or re-rank the entire position.
For players who are ranked, need to determine what values will be placed on the players. - This item needs further clarification.
'Normalizing' of QBs - Due to changes in the game over the course of NFL history, some statistics are nearly impossible to compare between eras. This is most evident with the Quarterbacks. Therefore, the quarterbacks stats will go through a 'normalization' process to attempt to have all the QBs stats on an even playing field. In this process, different adjustments are made to a players stats based on the era in which they played. As is the case for all draftable players, the 'normalized' stats/rankings of each Quarterback will be provided prior to the draft.
Future Seasons - We will go into this draft with the assumption that this league will exist for multiple seasons. If the owners vote to play more than one season, a new round (one round per season) of drafting will occur after each season. Draft orders will follow the NFL rules for draft order with the worst team picking first. Additionally, players actual stats will be updated and the players re-ranked after each NFL season allowing current players to move up or down from their existing positions.


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